COVID-19 has shaken up the workplace: work from home, import delays, remote interaction, the digital world. Some industries have suffered for it, but those interested in the Animation course might be interested to know that others, like the game development and animation & VFX industry, have thrived.
The International Games & Entertainment Association reports that the industry grew its revenue by 29% since 2019, despite the ongoing impacts of the pandemic. Video games often felt like one of few anchors during lockdown—think about the Animal Crossing craze, for one! PlayStation has even rolled out a Play at Home campaign, dedicated to giving away free games for those who are staying indoors.
Animal Crossing: New Horizons.
Not only were games a welcome distraction in quarantine, but they were social connectors too. Online games prevailed and people all over the globe were chatting through their mics or messages when they needed it the most.
It's resulted in an abundance of revenue opportunities, with people who wouldn't usually play games taking to the platform. But as a naturally digital and technology-focused industry, games also took to the online transitions with ease.
IGEA's studies reflect that 71% in the sector have successfully transitioned to working from home with another 22% reporting they were already operating remotely, and as a result, 84% of the respondents were not planning on making any staff cutbacks or redundancies.
In fact, jobs in game development, animation, and VFX are so strong that 67% stated that they were planning on hiring for new roles in 2021. It's a reflection of gaming's promising future, in which IGEA CEO Ron Curry points out that "there is a strong opportunity for video games to support Australia in exporting itself out of this crisis, as already 83% of the industry’s income is generated overseas."
And with the federal government's commitment to providing tax incentives for homegrown game developers in their latest budget, Australia is looking like the next global player in gaming.